![]() ![]() Now, I'm not usually the kind of person who plays levels over and over again to try for a better score, and I'm still not that guy. While the entire campaign of Sayonara Wild Hearts can be beaten in about an hour, the real fun of the game comes from repeat playthroughs. Mechanically speaking, you spend your time moving around in each level to collect hearts and avoid obstacles, much like an endless runner… or Rez. Each level only lasts for a few minutes, as its synched with a piece of music from the game's excellent electro-pop soundtrack. The basic premise of Sayonara Wild Hearts is that it's a rhythm game broken up into a number of diverse and interesting levels. Except that I can see what they were getting at when mentioning Rez and Journey, as there's a lot in this little game that evokes the same kind of vibes you might get from those other titles. Right now you might be thinking "wait, this is a game that's like a game you haven't played, and actually not like the one you have played… so that was a bad recommendation anyway", and you'd be kind of right. However, the way that this game was talked about had be intrigued, and after watching the trailer on the Playstation store, I was sold. Although, I haven't ever played Rez (even though I know it from reputation alone), and I'm not sure that I'd now agree with the Journey comparison. The comparison was made that this game felt like something of a mash-up between Rez and Journey, which is high praise indeed. Sayonara Wild Hearts is a small game that I hadn't heard of at all, until someone randomly mentioned it on a podcast I listen to. Gone are the days when a huge open-world epic appeals to me more than a tightly polished experience that hits every nail on the head. ![]() It's happening so much that I really need to start expecting it as the norm, instead of the exception. Progress: Completed three times / still playingĪs time goes on, I find myself being repeatedly surprised at how much I enjoy shorter games that showcase a complete vision.
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